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Adds a new Nightmare Insert on LV-624 #5652
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This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
Removing stale to give Nanu a little more time to re-review changes. |
I don't understand what you mean? There is no PMC Rifle anywhere unless I am mistaken somehow? |
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mapping lgtm
new_human.equip_to_slot_or_del(new /obj/item/reagent_container/glass/beaker/vial/random/good(new_human), WEAR_IN_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/stack/sheet/metal/med_small_stack(new_human), WEAR_IN_BACK) | ||
add_random_cl_survivor_loot(new_human) | ||
add_random_cl_survivor_loot(new_human) |
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Did you mean to call this twice?
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Did you mean to call this twice?
Yes, replaced the pistol (which I forgot I already gave him one) to yet another research loot spawner, didn't want a static so I put two there.
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LGTM
About the pull request
Adds a new Nightmare Insert on LV, including a Paranoid Executive and his Corporate Security Detail fortifying the Corporate Dome in hopes of Company rescue. (Those
corpsespoor colonists in the Garage totally did not get firing lined because they tried to break in the Dome while the xenos were eating their ass.)Explain why it's good for the game
Firstly, the Roadmap has an objective to add more nightmare inserts (Plus, I learned from my previous RMC nightmare insert and DIDN'T make them military survivors.) Secondly, this also fulfills the other roadmap objective to spawn the survivors together (Yipee!)
Now, from a balance perspective, I used the normal goon survs, added some extra metal/plasteel/sandbags, a PMC nade, a hacked PMC Motion detection and alot of barricades spread around the Dome, also moved the vendors and tables to a more defensable position and gave the CL an FP with ammo. Thought about giving them a Wey-Med or some claymores, I'll see about it.
Testing Photographs and Procedure
Screenshots & Videos
The New Corporate Dome
Changelog
🆑
add: Added a CL and Goon nightmare insert spawn.
mapadd: added a new nightmare insert on LV which revamps the Corporate Dome into a holdout.
/:cl: